Teachers with the 'Researcher' trait will generate mana according to the room they are teaching in. Necromancers, for instance, provide the one-time bonus mana of 500 shadow The better the fortune, the more they will get. Pupils graduating with an instantaneous reward will give mana. the orcs can give you green mana in exchange for a small opinion hit) Mana is used to buy all the other cards from their decks and is created mainly by your students studying in classrooms, but also by other means like: Some are harmless once you have certain key items, have enough ralation to a faction or enough mana to evade. Each time one of your pupils gets the fortune 'Golem Manufacturer', you will get one of these and also upgrading the Enchantment Room to Golem Workshop will provide these useful critters cuting away 25% of the school's upkeep per golem.Įvents are random. School maintenance can be kept in check by creating 'unfinished golems'. This combo will remove bad traits over time while raising the pedagogic abilities of your teachers A good place to install the orb is the Teacher's Lounge together with a Wizard's Hat. Use items like the Crystal Orb to remove bad traits like 'greedy' from your staff. He will not ask fo money anymore and also raise opinion with the Lord of Evil Draw and play the shadow card 'Demonic Pact' and improve your teacher. And negative traits we usually want to iron out during the game. It is a bit tricky to get as it is not only enough to let them study shadow magic, the student also must have the negative trait 'slow'. have your students get a fortune of 'Zombie' which will lower the wages by 1% for each pupil becoming a zombie after school. increase relations to villagers to at least 25 which will cut wages a bit Teacher wages can be lowered by the following: With these payments it is like death and taxes - you cannot evade them forever. Several events will use gold to avoid otherwise harmful consequences School Maintenance (the more rooms you have, the more you pay) Teacher Wages (can be adjusted in headmaster's office, but I prefer to keep it untouched) Gold also will be deducted by severaly causes: Certain decorations like the fishbowl or shadow-weaving spider will also generate gold over time If the king likes you (opinion 75+), each enrolling student will be worth +20 gold so it might be a good idea to stretch out for better relations later in the game as gold card-deck cards will become more expensive while your payroll for teachers most likely will increase. ![]() Adventurers give +200 gold per mentioned graduate and hallucinogenic plant gardeners give a whopping 1000 gold a pop). Some events provide gold, some fortunes taken by your students will do continually during the campaign or provide a one-time lump sum (e.g. There are other ways of raising the amount of gold you will get. You usually charge money for feeding them at the refectories or optionally, you could charge them for using beds which will in turn create a small amount of gold each time a student sleeps there but also raises the time the student remains in bed. Studets also pay for services they use at your university depending on their wealth. In the headmaster menu you can set the entry fee for new studets with the default value of 15 gold per student enrolling. Basically, you get gold by getting students. There is a legendary spellbook to be won that cuts the price raise by half which is a great thing to pick up during the campaign. The cards will become more expensive each time you draw from the deck. So the first objective for the acting headmaster should be to get a steady flow of these to purchase stuff for your school. The basics are always the same: you will gain gold and mana and expend it to buy one out of three cards offered to you and getting it into your hand. ![]() I will not touch these here - maybe later - as I want to concentrate on bringing the university train up to speed rather quickly. Usually a level comes with a special quirk and 3 objectives to achieve to gain access to spellbooks boosting your later university you will build after this one. When starting a game of Spellcaster University it is always a game versus the clock as the Lord of Evil WILL end the game after about 10 in-game years.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |