At 3099 bytes it downloads very quickly, even on dial-up. It's a calming cursorgame/toy, and it can be used to replicate a fidget spinner but with the addition of calming waves and linen (as someone with autism this creation is handy), and it is handy for occupying my kid cousins. This uses 3 canvas elements, and the background is based on iOS 6's Linen but procedurally generated, the waves are based on the Wii Homebrew Channel banner, and the shapes hark back to the Mac screensaver known as AlphaBaby on my old eMac, and the sizing of the shapes is in a sine "breathing" pattern like the power light fading pattern on it. You can also move the mouse rapidly to "draw" as long as you are moving it. You interact with the game with either touch input or mouse movement to move the cursor shape, and you can change the shapes without moving your mouse by using the arrow keys. So you can run it on wide or tall monitors that are above 60hz refresh rate and have 4K or higher resolution. It also does not care what your resolution, aspect ratio, or refresh rate is. It is interactive AND procedurally generated. The nice thing about this demo is that it is not just a demo. In early 2019, Google Chrome stopped loading SVGZs from disk, and thus one has to host it from a server whose. In December 2018 I got it down to its present size of 3099 bytes, which is 1 byte under 3.1 Kilobytes. This is a sub-4KiB JavaScript demo I wrote back in 2015 (I was in 8th grade then), and back then it was 30000 bytes.
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